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Panoramical 1 0 An Interactive Sensory Journey Games
Panoramical 1 0 An Interactive Sensory Journey Gamecube
Panoramical 1 0 An Interactive Sensory Journey Game Play
Panoramical 1 0 An Interactive Sensory Journey Gameplay
This is where i try and group collections of games i like! Collection 0.002. Prepare yourself for an interactive sensory journey unlike anything. Browse Games Game Jams Upload Game Devlogs. Itch.io Feed; Collections Feed; Casproffitt added VESSEL: Faceless Eternities, PANORAMICAL, Can Androids Pray: Red to TBP. Casproffitt added to a collection 2. $9.99 Prepare yourself for an interactive sensory journey unlike anything you've ever played before. 30 DIY Sensory Toys and Games to Stimulate Your Childs Creative Growth October 7, 2015 By Vanessa Beaty 4 Comments Our lives are expressed and enjoyed through the use of our five senses: sight, hearing, smell, touch, and taste.
There are some books that carry you along a journey until your tears make it impossible to read. Films and television shows, too. Games evoke emotion in a similar way to non-interactive works, with some exceptions the greatest difference being emotion facilitated through action. In this essay, I look at games and electronic literature that have triggered my emotions and reflect on how this was achieved. The poet, novelist, screenwriter, playwright and games writer will find similar rhetorical devices being applied in different ways.
What sort of emotions am I talking about? In his essay on emotion in film, film theorist Ed Tan speaks about the difference between what he describes as artefact emotion and fiction emotion (Tan). Artefact emotions are non-empathetic and occur in response to sensory pleasures such as the appearance of the actors, costumes, scenery, and special effects. A viewer engaging in artefact-based emotions does not need to engage with the story at all. On the other hand, fiction emotions are emphatic; these are direct reactions to the story and empathy with the characters.
When we talk about emotions in games, the relationship between content and viewer shifts from empathy to embodiment of the self. Indeed, some game researchers talk about emotions that are not related to cut-scenes, the story or characters. Industry researcher Nicole Lazzaro, for instance, has observed what she calls four key types of fun outside of story:
Easy Fun (Novelty): curiosity from exploration, role-play, and creativity
Hard Fun (Challenge): fiero, the epic win, achieving a difficult goal
People Fun (Friendship): amusement from competition and cooperation
Serious Fun (Meaning): excitement from changing the player and their world
(Lazzaro)
Likewise, in his book on game feel, Steve Swink talks about game feel being made up of three parts: real-time control, simulated space, and polish (Swink 2009). But this piece isnt about emotions related to achievement, or spectacle. Instead, this piece explores emotions facilitated by a relationship with a story and its characters, and the players role in that experience. From a writing perspective, it is a shift from writing the journey of a hero readers will (hopefully) empathise with, to facilitating the emotional journey of the players. https://downjup740.weebly.com/palace-elite-phone-number.html . How does this happen?
Pic 1: Screenshot of Journey
An award-winning game that is lauded for its emotional experience is That Game Companys Journey . I played Journey as a single-player and, although it is designed to be multi-player, I went through an emotional experience. As a robed figure, I slid through the sparse desert and mountains. At times I felt peace, at times I felt hope, at times I felt lost, and there were times I felt Id never, ever, make it. This wasnt frustration over a too-difficult puzzle. Instead, it was frustration or fear for myself. How did this happen?
In his Game Developers Conference talk this year, Jenova Chen, director of Journey , described how, during development, he discovered that his design of the player journey correlated with Joseph Campbells heros journey (Chen 2013). He had designed the player journey, for instance, to be about stages of life, with varying emotional intensity (see Pic 2). Chen further notes how the stages of life, artwork and geographic terrain all fit within the slow rise, extreme downturn and ultimate catharsis of the ending (see Pics 3 and 4).
Pic 2: Game design and Joseph Campbells Heros Journey
Pic 3: Character, emotional and geographic journey
Pic 4: Character, art and geographic journey
Chen explains how it was the gameplay aspect that needed extra time to refine. One can use art, sound and story triggers to facilitate an emotional journey, but how can player actions support the intended stages of feeling? What Chen and the team did was heighten and reduce certain abilities according to what stage the player was intended to be at. Freedom, movement, energy and connection were all either encouraged or restricted (see Pics 5 and 6).
Pic 5: Gameplay actions and the player journey
Pic 6: Gameplay journey
A big part of the emotional experience of Journey , for me, was due to the game being designed to encourage intuition. There werent a great many things for me to do as a robed figure in a sparse desert setting. I could venture off into any direction (at times) and focus on sliding over the sand. I found non-human friends who guided me around. I discovered how to make things happen in simple ways, and these kept moving me towards a distant mountain. But importantly I felt as though I was using my instincts. I felt as I was using things I already knew. The abilities of my avatar have some overlap with my abilities. I know how to run, walk, slide and jump. Granted, I dont know how to fly, but I understand the concept (and sure have flown in my dreams).
All of this means that more of me can come into the experience. Im not busy learning and doing things, so there isnt a big cognitive load. This gives me time to project my memories and life onto the game. It allows me a deep-dive into myself to contemplate. The setting triggers memories and feelings. The tasks and images along the way trigger thoughts and memories of my own life journey.
Games like Journey have been accused of not being games. Veteran game designer and educator Chris Bateman explains that they dont have an agency aesthetic , a way of enjoying play that focuses on the players ability to enact meaningful change in the fictional world of the game, which is a feature that is considered the sine qua non of game aesthetics and hence a necessary condition of gamehood (Bateman 2012). Batemans response to this is the notion of thin play (ibid.); he juxtaposes the busy activity of a first-person shooter, where a player runs around navigating the space, hiding, attacking, and reloading, with the spatial navigation of art games like Dan Pinchbeck and Robert Briscoes Dear Esther and Journey . Some critics claim that if you take away all that activity, you take away agency and therefore its distinguishing feature as a game. Bateman argues that the process of navigating decision points are still a type of play; it is just thin. Splayer 4 2 0 6 . Even further, these sparse abilities become more important and high in expressive value. This entry was posted in ESSAYS and tagged Brendan Stone, Chris Bateman, Christy Dena, Javier Maldonado, Jenova Chen, Steve Swink. Bookmark the permalink. 6 Subdirectories 164 Items 69105Keys.inf [04-Mar-2009] IFDB entry
69,105 Keys, a one room game by David Welbourn.Release 1 / Serial number 090302 Absence_of_Law.txt [22-Nov-2017] IFDB entry
Absence of Law, by Brian Rushton.(a compiled version is ingames/competition2017/Absence of Law/) Advent.inf [03-Jun-2006]
Adventure aka Colossal Cave, the original 350 pointsversion ported to Inform by Graham Nelson, based on DaveBaggett's TADS reconstruction 'Colossal Cave Revisited'.Release 9 / Serial number 060321[file is linked toinfocom/compilers/inform6/examples/Advent.inf] Advent_Crowther_source.txt [17-Jan-2015]
Adventure aka Colossal Cave, by William Crowther. This isWill Crowther's original, pre-Woods 1976 game, ported toInform 7 by Chris Conley.Release 4 / Serial number 141211 Adventureland.inf [15-Nov-1996]
Scott Adams' Adventureland, ported to Inform byGraham NelsonRelease 1 / Serial number 961111[file is linked toinfocom/compilers/inform6/examples/Adventureland.inf] Alabaster.zip [02-Oct-2020] IFDB entry
Source code for Alabaster release 1, by John Cater,Rob Dubbin, Eric Eve, Elizabeth Heller, Jayzee,Kazuki Mishima, Sarah Morayati, Mark Musante,Emily Short, Adam Thornton and Ziv Wities, andillustrated by Daniel Allington-Krzysztofiak. Alpha.inf [25-Oct-1998] IFDB entry
Journey to Alpha Centauri (In Real Time), an InteractiveWaste of Time, by Julian Fleetwood. Release 3 Arid_and_Pale.txt [01-May-2009] IFDB entry
Arid and Pale, version 2, by Michael R. Bacon. ArtOfFugue-source.zip [11-Sep-2010] IFDB entry
Source code for Art of Fugue, by Victor Gijsbers,Jimmy Maher, Dorte Lassen and Johan.Licensed under the GPLv3 or any later version. AtroxSrc.zip [08-Feb-1999] IFDB entry
Source code for Cattus Atrox, David Cornelson's entry intothe 1998 IF Competition. The archive contains the gamesource plus a customized version of the Inform library andseveral include files required to build the game.(the compiled game is in games/competition98/inform/atrox/) atssrc.tar.gz [24-Sep-2001] IFDB entry
A Tight Spot, A Z-machine Sokoban by Quim K. Holland.Release 1 / Serial number 000001 Aug4Source.zip [31-Mar-2020] IFDB entry
Source code for Augmented Fourth, release 4,written by Brian Uri. awaken.inf [27-Jul-1998] IFDB entry
The Awakening, by Dennis Matheson.A horror game based loosely on the work ofH.P. Lovecraft.Release 1 / Serial number 980726 Best game to play in casino. back2wakeup.zip [12-Mar-2008]
Back to WakeUp, a Backpacker Tale by Daniel Roperto.Release 1 / Serial number 080313.Created as a part of Lab2, Computer Game Design course,UTS, Australia. Archive includes game file, source anda walkthrough.[file is linked to games/zcode/back2wakeup.zip] bad-day-src.zip [28-Mar-2007]
Rachel has a bad day, by Sly Old Dog. Originally writtenwith ADRIFT and ported to Inform by Roger Pepitone. Balances.inf [19-Dec-1996] IFDB entry
Balances: An Exercise in Parsing, by Graham NelsonRelease 5 / Serial number 961216[file is linked toinfocom/compilers/inform6/examples/Balances.inf] bazic-0.1.tar.gz [15-Feb-2002] Panoramical 1 0 An Interactive Sensory Journey Games IFDB entry
baZic version 0.1, an implementation of BASIC for theZ-Machine, by David Given. The Z-Code file includes theinterpreter and several example BASIC programs. beneath.inf [05-Dec-2007]
Beneath: a Transformation, by Graham Lowther.(a compiled Z-code game file is ingames/competition2007/zcode/beneath/Beneath.z5) beyond_zork_sample.inf [03-Sep-1998] IFDB entry
The sample transcript from the packaging of BeyondZork, implemented in Inform by Allen Garvin bigmama.inf [08-Apr-2001] IFDB entry
The Big Mama, by Brendan Barnwell. bishoes.zip [23-May-2009] IFDB entry
Buried In Shoes, by Kazuki Mishima.Release 4 / Serial number 090513 bluechairs-source.zip [02-Feb-2011] IFDB entry
Blue Chairs, release 2, by Chris Klimas. bomber.inf [08-Dec-1997] IFDB entry
The Mad Bomber - a Z-Machine version of the classicBomber game, by Neil James Brown. Needs an interpreterthat supports timed input, and an interpretersupporting colour is recommended.Release 3 / Serial number 971123 boothdye.inf [18-Jun-2003] IFDB entry
Pick up the Phone Booth and Dye, by Eric Schmidt.Release 2 / Serial number 345678 btyt.ni [24-Jun-2014]
'Bigger Than You Think' by Andrew Plotkin.Release 4. Inform 7 (6G60) source code. bunny_s.zip [06-Dec-1997] IFDB entry
The Night of the Vampire Bunnies by Jason Dyer,somewhat a cross between a black comedy and a B-movie,ported from QBASIC to Inform by Patrick KellumRelease 4 / Serial number 971205(The original BASIC program is ingames/source/basic/bunny.zip) castles-1.1.tar.gz [15-Feb-2002] IFDB entry
Silicon Castles, an Interactive Board Game.'Nearly Working' Version 1.1, by David Given.Release 112 / Serial number 011119 CaveGlulx.zip [06-Jun-2004]
Cave, by William Stott.A demonstration game, based on Dragon Adventure, showinghow to put sounds and pictures into a Glulx game.Archive includes commented source code and compiledGlulx game file.[file is linked to games/glulx/CaveGlulx.zip] caverns.zip [14-Aug-1999]
Caverns of Chaos, a multiple-choice adventure. Originalwritten by Paul Martinez and Alison Castro, portedto Inform by Lemonhead. Version 1.6792Archive includes z-code game file and Inform source.[file is linked to games/zcode/caverns.zip] ChildsPlay.txt [24-Mar-2008]
Inform 7 source code for Child's Play, by Stephen Granade.Release 4 / Serial number 080129 cia.inf [21-Jun-1997] IFDB entry
CIA Adventure by Hugh Lampert, ported to Inform byJ. Kevin Thomas, based on a GWBASIC version by Pete WohlmutRelease 1 / Serial number 961218This game was originally published by CLOAD Magazine. coldiron.ni [24-Jun-2014]
'Cold Iron' by Andrew Plotkin (as'Lyman Clive Charles'). Release 6.Inform 7 (6G60) source code. Colonists.zip [29-Sep-2013]
Colonists, by Andrew Fuller.Release 1 / Serial number 130911 Color_the_Truth.txt [16-Nov-2016] IFDB entry
Color the Truth, by Brian Rushton. Release 2. Comp99.zip [19-Feb-2000] IFDB entry
Source code for the 'front-end' game for the 1999competition, providing information on all the gamesand systems used to run them, plus the ability tosort the games you can play into a random list.Written by Lucian Paul Smith.(a compiled version is in games/competition99/) DashSlapneyPatrolSource.txt [10-May-2012] IFDB entry
Source code for Dash Slapney, Patrol Leader,by Andrew Schultz. Deadline.zip [17-Dec-2000] IFDB entry
Complete source code for an Inform port of Infocom'sDeadline, 17dec2000, by Volker Lanz. Detectivesrc.zip [15-Jul-2000] IFDB entry
Detective, originally by Matt Barringer. This is astraight port to Inform, by Stuart Moore. devours.inf [25-Mar-2005] IFDB entry
All Things Devours, by 'half sick of shadows' (Toby Ord).Release 3 / Serial number 050325 ditch.inf [07-Oct-1996] IFDB entry
Ditch Day Drifter, Michael J. Roberts' example TADS game,translated to Inform 5.5 by Chris Markwyn.The translation is only partial, with most of the surfacerooms and objects done, but none of the major puzzles. dogslife.inf [17-Oct-1998] IFDB entry
It's a Dog's Life, an interactive Heeling,by 'Mr. WiggleButt'. Release 1 DragonTroll.inf [20-Jan-2007] IFDB entry
The Dragon and the Troll, originally written for the C64in Swedish by Johan Berntsson, and translated to Englishand ported to Inform by Fredrik Ramsberg. dreamhold-src.tar.gz [24-Jun-2014] IFDB entry
The Dreamhold, a tutorial adventure by Andrew Plotkin. dualtransform.ni [24-Jun-2014]
'Dual Transform' by Andrew Plotkin(as 'Nigel Smith'). Release 5.Inform 7 (5Z71) source code. eliza.zip [07-Feb-1999]
Eliza, a version of the well known program whichsimulates a conversation with a psychiatrist, portedto Inform by Ricardo Dague.The archive contains the zcode file, Inform source,Basic source on which this version is based, and asample transcript.[file is linked to games/zcode/eliza.zip] EtherSource.txt [05-Jun-2016] IFDB entry
Source code for Ether, by Brian Rushton. Fablesrc.zip [15-Jul-2000] IFDB entry
A Fable, originally by Stan Heller. This is astraight port to Inform, by Stuart Moore. Fate-source.zip [11-Sep-2007] IFDB entry
Fate, an Interactive Fiction by Victor Gijsbers. Figaro-source.zip [11-Sep-2010] IFDB entry
Figaro, a co-authored revenge by Victor Gijsbers.Innovation Comp Entry, released under the GPL v3. FormerlyHiddenNaziMode.zip [11-Sep-2010] IFDB entry,entry
The Game Formerly Known as Hidden Nazi Mode.A cute game for unattended young children,by Victor Gijsbers.Archive includes game file, source code andaccompanying essay.[file is linked to games/zcode/FormerlyHiddenNaziMode.zip] fractalz.inf [26-Jul-2001] IFDB entry
Source code for a Mandelbrot fractal zoomer, writtenby Peter De Wachter. FragileShells.txt [09-Nov-2011] IFDB entry
Inform 7 source code for Fragile Shells, by Stephen Granade.Release 6 / Serial number 111109 freefall.inf [13-Nov-1995] IFDB entry
Free Fall, An, uh, Interactive Z-Code Demonstrationby Andrew C. Plotkin. Release 2 / Serial number 951111 Frobozzi.inf [29-Jan-1999] IFDB entry
The Encyclopedia Frobozzica (Abridged Edition),edited by Nino Ruffini and ported to the Informformat by Digby McWiggle ghosterington_night.zip [15-Aug-2015] IFDB entry
Source code for Ghosterington Night, release 3,by Wade Clarke. glkchess_src.zip [12-Sep-2003] IFDB entry
Glk Chess, by Simon Baldwin. A port of the chess playingprogram MSCP 1.2 (by Marcel van Kervinck) to Glulx. glkebook_src.zip [07-May-2004] IFDB entry
GlkeBook, a PalmOS pdb DOC format eBook reader,by Simon Baldwin. greater-than-by-at-sign.txt [22-Jan-2020]
Source code to ' by @', written by Aaron Reed. Heliopause.ni [24-Jun-2014]
'Hoist Sail for the Heliopause and Home'by Andrew Plotkin. Release 6.Inform 7 (5Z71) source code. HLAinform.zip [22-Jul-2005] IFDB entry
HLA Inform: A Classic Quest. Originally written byPaul Panks and converted to Inform by 'Roger Pepitone'. hugoshell.inf [05-Feb-2013]
Shell, an Interactive Starting point, by Kent Tessman.A port to Inform 6 of the Hugo v2.5 shell,ported by Gandof. huntdark-src.tar.Z [23-Oct-2000] IFDB entry
Source code for Hunter, in Darkness, by 'Dave Ahl Jr.',aka Andrew Plotkin. identity.zip [21-Nov-2004] IFDB entry
Identity, an interactive science fiction short storyby Dave Bernazzani.Release 7 / Serial number 041121 iditchs-html.zip [23-Aug-2000] IFDB entry
HTML version of the contents of iditchs.zip. iditchs.zip [23-Aug-2000] IFDB entry
Ditch Day Drifter, Michael J. Roberts' example TADSgame, translated to Inform 6 by, Neil Cerutti, basedon an earlier partial port by Chris Markwyn. illum_src.zip [01-Oct-2018]
Inform 6 source code release of Illuminismo Iniziato,for release 2 of game (post-comp release, serial181001), written by Michael J. Coyne.Archive contains all source code, images, audio andlibraries necessary for building. IraqiInvasion.zip [31-Jan-2008]
Iraqi Invasion: A Text Misadventure,Interactive Propaganda by Anonymous.Release 88 / Serial number 080131[file is linked to games/zcode/IraqiInvasion.zip] Jason_and_Medea.zip [27-Jun-2019]
Jason and Medea, by Victor Gijsbers. Written for the PaxEast 2011 interactive fiction event.Release 1 / Serial number 110307 killing.zip [21-Feb-2001]
Killing the Doctor, by Victor Verbitsky.Release 1 / Serial number 010221Archive contains z-code game file, Inform source codeand a walkthrough.[file is linked to games/zcode/killing.zip] kitten.tar.gz [12-Apr-2013] IFDB entry
Source code for robotfindskitten, a Zen Simulation.Originally written by Leonard Richardson, and convertedto Inform by David Griffith. lecture.txt [14-Apr-2020]
Source code for Lecture Feature, by Paul Equinox Collins. librarian_inform7.zip [11-Feb-2013]
Life of A Librarian (Inform 7 version), by Timewalker.Release 1 / Serial number 130211[file is linked to games/zcode/librarian_inform7.zip] life.zip [10-Jul-1998]
Life or Death, an interactive biological diversion,by David S. Glasser. The archive includes aZ-Machine game file and Inform source codeRelease 1 / Serial number 980702[file is linked to games/zcode/life.zip] lists.tar.Z [05-Dec-1996] IFDB entry
Lists and Lists, an Interactive Tutorial by Andrew PlotkinRelease 3 / Serial number 960823(The game file compiled from this source is ingames/zcode/lists.z5,the original competition entry is ingames/competition96/lists.z5) LMS_TVG.txt [31-Jan-2009] IFDB entry
LMS The Video Game, an Action Interactive Fiction Gameby John Goettle. Release 7. magic-toyshop.inf [18-Oct-1995] IFDB entry
The Magic Toyshop, a fun game for all the familyby Gareth Rees. Release 1, serial number 951018.(The game file compiled from this source is ingames/zcode/magic-toyshop.z5,the original competition entry is ingames/competition95/magic-toyshop.z5) medusa.inf [16-Mar-2003] IFDB entry
Medusa, an Example in NPC Conversations, by Jim Fisher.Release 106 / Serial number 030314The source code requires the ORLibrary frominfocom/compilers/inform6/library/contributions/ORLibrary.zipto compile.(The game file compiled from this source is ingames/zcode/medusa.z5) mhpquest.inf [13-Jun-1996] IFDB entry
Quest for the Magic Healing Plant, by Adam Crutchlow.Release 2 / Serial number 960613Ported by the author from AGT to Inform.(the AGT original is in games/pc/mhpquest.zip andgames/agt/mhpquest.zip) mimesis.zip [25-Jan-1998] IFDB entry
Sins Against Mimesis: An Interactive Theosophy,by Adam Thornton. Release 3.Includes Inform source and makefile.(The game file compiled from this source is ingames/zcode/mimesis.z5,the original competition entry is ingames/competition97/inform/mimesis/mimesis.z5) mines.inf [29-Oct-2010]
Mines version 2010.10.29, a randomly generated mazeexploring game, by James L. Dean. minster.tar.gz [22-Jan-1997] IFDB entry
Christminster, An Interactive Conspiracy by Gareth Reesrelease 4, serial number 961117 mst3k1.inf [12-Sep-1996] IFDB entry
Detective, An Interactive MiSTing (Mystery ScienceTheater 3000) of Matt Barringer's AGT game 'Detective',by Christopher E. Forman.Silver Screen Edition, release 101, serial number 960831(The game file compiled from this source is ingames/zcode/mst3k1.z5,the original competition entry is ingames/competition95/mst3k1.zip) MST3K1src.zip [15-Jul-2000] IFDB entry
Detective, An Interactive MiSTing (Mystery ScienceTheater 3000) of Matt Barringer's AGT game 'Detective',by Christopher E. Forman, updated by Stuart Moore. MST3K2src.zip [15-Jul-2000] IFDB entry
A Fable, an interactive MiSTing-up of Stan Heller'sGAGS game 'A Fable'. Original AGT MiST-ed versionby Graeme Cree, ported to Inform by Stuart Moore. multistub.inf [08-Mar-1999] IFDB entry
Multiplayer Inform stub file for use with ifMUD'sinterpreter-bot Floyd, by Adam Cadre.This file is a starting point for coding multi-player Inform games. night.tgz [19-Nov-1996] IFDB entry
Night at the Computer Center, An Interactive NocturnalChase, by Bonni MierzejewskaRelease 1 / Serial number 961118 noroom.inf [17-Jan-2004] IFDB entry
No Room, by Ben Heaton.Release 2 / Serial number 040117(the original competition entry is ingames/competition2003/inform/noroom/noroom.z5and the game file compiled from this source is ingames/zcode/noroom.z5) odieus.inf [16-Dec-1994] IFDB entry
Odieus's Quest for the Magic Flingshotan AGT adventure ported to Inform by Teo Kwang Liak OliviasOrphanorium.zip [18-Nov-2012]
Olivia's Orphanorium, a Casual Simulation,by Sam Kabo Ashwell.Release 3 / Serial number 121118Archive includes game file and source code.(the original competition entry is ingames/mini-comps/coverstories/OliviasOrphanorium.zip)[file is linked to games/glulx/OliviasOrphanorium.zip] omniquest.inf [26-Mar-2006] IFDB entry
OMNIQuest, originally written in 1988 in Commodore 64BASIC by Chris Barden and Chris Ethridge, and adaptedfor Inform by Chris Barden.Release 2 / Serial number 040127 once.inf [27-Apr-1998] IFDB entry
Once: A Fable for the Lost, a TextFire demo by Chris Klimas(branch.h, which is used here, can be found ininfocom/compilers/inform6/library/contributions;a compiled game file is in games/demos/textfire/12pack.zip) paperchase.inf [18-Oct-1995] IFDB entry
Paper Chase release 2, An Interactive Educationby Chris Skapura.This game was originally published as a TRS-80 BASIClisting titled 'Collegiate Capers' in '80 Micro' magazine,August 1983. paranoia.zip [09-Jun-1999]
Paranoia, a not-very-interactive future.Originally from an article by Sam Shirley, implemented inC on a Vax 11/780 by Tim Lister and converted to Informby Glenn Hutchings.Release 1 / Serial number 981208Archive contains a Z-Code game file, Inform source andthe original C source on which the game is based.[file is linked to games/zcode/paranoia.zip] permagic.inf [21-Sep-1999] IFDB entry
Perilous Magic, a really short interactive comictragedy, by David Fillmore.Release 10 / Serial number 990821 phlegm.inf [05-Aug-1997] IFDB entry
Phlegm, an Interactive Interactive by Adjacent Drooler,(aka Jason Dyer). Release 3 / Serial number 970804 PlayingGames.txt [28-Nov-2011] IFDB entry
Inform 7 source for Playing Games by Kevin Jackson-Mead,Release 2. 'Of particular interest will be the code toprint the mazes.' puerto.inf [03-Jan-2005] IFDB entry
The board game Puerto Rico, ported to Inform byJ. Robinson Wheeler.Release 1.1 / Serial number 20050101 puzzle.inf [24-Sep-1998] IFDB entry
Puzzle, an Interactive Quickie by Andrew Schepler.A short game containing a single logic puzzle. Ralph.inf [09-Mar-2004] IFDB entry
Ralph, An Interactive Sniffing by Miron SchmidtRelease 9 / Serial number 040309 Online slots no deposit required . reading-src.zip [09-Jan-2012]
A Reading in May, a trial on Interactive Flash Fiction,by Bahri Gordebak. reser.inf [05-Mar-2008] IFDB entry
Rock'Em Sock'Em Robots, an Interactive Boxing Matchby Benjamin Mullins. reverzi.inf [18-Dec-1999] IFDB entry
Reverzi, Version 1.0, a port of Reversi to theZ-Machine by John Menichelli risorg_src.zip [09-Mar-2006] IFDB entry
Risorgimento Represso, an Interactive Invigoration,written by Michael Coyne.Release 4 / Serial number 060308 Robin_and_Orchid_source.txt [04-Jun-2014]
Robin Orchid, an exercise in photojournalism, byRyan Veeder Emily Boegheim. robots.inf [15-Jan-1998] IFDB entry
Robots - Another Abuse of the Z-Machine -A Nostalgic Diversion by Torbjorn AnderssonRelease 6 / Serial number 980115 roil.zip [28-Mar-2015]
A Roiling Original: Squeeal! A Sequel! by Andrew Schultz.Release 3 / Serial number 150327Archive includes the game file, source code, releasenotes, a walkthrough and a map of the Store P area.(the original competition entry is ingames/springthing/2013/roil.zip)[file is linked from games/glulx/roil.zip] SagebrushCactus-source.zip [18-Sep-2010] IFDB entry
Mid the sagebrush and the cactus, by Victor Gijsbers.Release 1 / Serial number 100918 SameGame.inf [31-Jul-1998] IFDB entry
SameGame, another episode in the Z-Machine abusesaga, by Kevin Bracey. SameGame is an implementationof a simple arcade game and is also a stress testof Z-Machine interpreters.Release 1 / Serial number 980731 scary.inf [07-Nov-1998] IFDB entry
Rippled Flesh, by Rybread Celsius schooldays.inf [04-Jan-2001] IFDB entry
Schooldays, an Interactive Story by Andrew MacKinnon.Release 3 / Serial number 092800 scopa_z6.zip [21-Mar-2011]
Scopa, a graphical (Z-code V6) version of the Italiancard game of the same name, by Aldo Cumani.Release 1 / Serial number 110321.Archive includes Z-code and source.(file is linked to games/zcode/scopa_z6.zip) sensory.inf [30-Mar-2000] IFDB entry
Sensory Jam, a demo Glulx game with graphicsand sound.(a compiled version and resources are in games/glulx/) sgate.tar.gz [05-Sep-2004] IFDB entry
Shadowgate, originally implemented on the NES by ICOM(1989) and reimplemented in Inform by David Griffith.Release 8 / Serial number 040616 shade-src.tar.Z [12-Aug-2002] IFDB entry
Shade, by Ampe R. Sand (Andrew Plotkin). Release 3. shuffling-around.zip [30-Mar-2015]
Shuffling Around, by Ned Yompus.Release 4 / Serial number 150328Included are the Glulx game file, Inform 7 source code,a walkthrough, a PDF map, a heat map of relativedifficulties of sub-areas, and a logic documentdescribing the trickier puzzles.[file is linked to games/glulx/shuffling-around.zip](the original competition entry is ingames/competition2012/glulx/shuffling/original/) sittmsrc.zip [26-Aug-2002] IFDB entry
Stick it to the Man, by Brendan Barnwell.(a compiled game file is in games/glulx/sittm.ulx) six_source.zip [24-Jul-2017] IFDB entry
Source code for Six, release 5, by Wade Clarke. Snafufun.zip [03-Oct-1999]
SNAFUFUN, a simple hypertext adventureoriginally written in BASIC by Chris Kertonand converted to Inform by Duncan Cross.Archive contains z-code game file, Informsource code and the original BASIC source code.[file is linked to games/zcode/Snafufun.zip] sofar-src.tar.gz [24-Jun-2014]
So Far, An Interactive Catharsis by Andrew Plotkin. spacest2.zip [21-Jun-1999] IFDB entry
Space Station, a science fiction story based on theexample transcript included with Infocom's Planetfall,by David Ledgard, Release 2. SpAdventure.inf [01-Dec-1997] IFDB entry
SpAdventure by Jay Walton. The original Adventurewith a twist - you play as an Enchanter with spells.Release 2 / Serial number 971030 spiderandweb-src.tar.gz [24-Jun-2014]
Spider And Web, Interactive Fiction by Andrew Plotkin. SpirI7wrak.zip [18-Dec-2014]
SpirI7wrak, an Inform 7 port of Daniel S. Yu's'Spiritwrak', ported by Otis T. Dog.Release 1 / Serial number 141218Archive contains Glulx game file and Inform 7 sourcecode.(the original game is in games/zcode/spirit.z5)[file is linked to games/glulx/SpirI7wrak.zip] spiritw_src.zip [19-May-2011] IFDB entry
SpiritWrak, An Interactive Fantasy Adventureby Daniel S. Yu. stiffmst.inf [17-Mar-1998] IFDB entry
Stiffy Makane: Mystery Science Theater 3000An Interactive MiSTing of Mark Ryan's AGT game'The Incredibly Erotic Adventures of Stiffy Makane'Release 69 / Serial number 690609 stub.inf [16-May-1999]
A stub game file for Inform, providing a very simplestarting point for Inform beginners to use as a baseto build a game from. Written by Adam Cadre. Swigian.txt [22-Nov-2017] IFDB entry
Swigian, by Mathbrush (as Rainbus North).(a compiled version is in games/competition2017/Swigian/) taipan.tar.gz [20-May-2002] IFDB entry
Taipan! A game based on the China trade of the 1800s.Created by Art Canfil and ported to the Z-Machine byD. Jacob Wildstrom.Release 2 / Serial number 020520 teacher.inf [18-Aug-2014]
Source code for Teacher Feature, by Paul Equinox Collins. The_House_of_Mystery.zip [29-Sep-2018]
The House of Mystery, An Interactive Fantasyby James G. Lynch. Version 1.1.3.Includes Inform 7 source code.Release 5 / Serial number 180929[file is linked to games/glulx/The_House_of_Mystery.zip] The_Origin_of_Madame_Time.zip [27-May-2019] IFDB entry
The Origin of Madame Time, by Brian Rushton.Release 1 / Serial number 181010[a compiled version is in games/competition2019/The Origin of Madame Time/The_Origin_of_Madame_Time.gblorb] TheAlgophilistsPenury.zip [28-May-2012]
The Algophilists' Penury, by Jon Stall.Release 1 / Serial number 120528Archive includes game file and source code.[file is linked to games/zcode/TheAlgophilistsPenury.zip] Throw_Rock_At.zip [11-May-2020]
Throw Rock At, by Adam Ferner. Release 1. Time.inf [26-Mar-1998] IFDB entry
Time and Dwarves, a small demonstration of how to usethe real time functions from within Inform, writtenby Graham Nelson. Twisted_Tails.zip [10-Apr-2020]
Twisted Tails, version 1.0, by Phillip Lovetere. typosrc.tgz [11-Dec-2004] IFDB entry
Typo!, by Peter Seebach and Kevin Lynn.Release 1 / Serial number 041119 ugly-oafs.zip [04-Apr-2015]
Ugly Oafs. Save Green Terra! Repel the Wrath Pulse!A wordplay game, by Perry Creel.Release 1 / Serial number 150403Archive includes Glulx game file, source code and hints.[file is linked from games/glulx/ugly-oafs.zip](the original competition entry is ingames/competition2014/Ugly Oafs/Ugly Oafs.gblorb) UMW.zip [02-May-2020] IFDB entry
Life of a UMW student, by Daley Jennings and Kat Raffa. under.inf [03-Apr-1997] IFDB entry
The Underoos that ate New York!, by Gerry Kevin WilsonRelease 1 / Serial number 970329 vespers.inf [29-Nov-2005] IFDB entry
Vespers, by Jason Devlin. vindaloo.inf [13-Jun-1996] IFDB entry
Vindaloo, An Interactive Recipe by Adam G Crutchlow.Release 1 / Serial number 960613 visitor.inf [19-Sep-2000] IFDB entry
The Visitor, A Chat, written by Peter Polkinghorne.Release 1 / Serial number 000321 wallpaper.ni [24-Jun-2014]
'Delightful Wallpaper' by Andrew Plotkin (as'Edgar O. Weyrd'). Release 6.Inform 7 (3Z95) source code. wasp.inf [29-Nov-2005] IFDB entry
Sting of the Wasp, by Jason Devlin. wcastle.inf [18-Sep-2000] IFDB entry
Wizard's Castle, originally from the July/August 1980issue of Recreational Computing magazine. Written forExidy Sorceror by Joseph R. Power, modified for HeathMicrosoft BASIC by J. F. Stetson and ported to Informby Adam Biltcliffe. weather-src.tar.gz [24-Jun-2014]
A Change in the Weather, by Andrew Plotkin. wedding.zip [19-Jan-1997] IFDB entry
The Wedding, an Interactive Family Headacheby Neil James BrownSource code for Release 2 (v2.19) werewolf.inf [25-Apr-1999] IFDB entry
Werewolf, version2, a multi-player Inform game foruse with ifMUD's Floyd interpreter-bot,by Evin Robertson. wof.zip [06-Jun-2010] IFDB entry
Works of Fiction, by Jean Benoit Ferrant.Release 1 / Serial number 100515 Macfamilytree 8 5 16. wscholars.txt [05-Mar-2008]
Weishaupt Scholars, an Interactive Secret History,written by Michael Martin.Source code for release 2, with some changes for laterbuilds of Inform 7 than were used to compile thereleased game file. wump2ka.inf [09-Feb-2005] IFDB entry Panoramical 1 0 An Interactive Sensory Journey Gamecube
Wumpus 2000, The Virulent Labyrinth Of Yob-Shuggoth.A randomly-generated dungeon crawl by Muffy St. Bernard.Release 1 / Serial number 041119 wumpus.inf [16-Dec-1999] IFDB entry
Hunt the Wumpus, originally written in BASIC in1972 by Gregory Yob, and ported to Inform byMagnus Olsson.Release 1 / Serial number 991216 wurm.inf [08-Dec-2002] IFDB entry
Wurm, a blatant abuse of the Z-Machine by C.V.F. KnightRelease 2 / Serial 021126 yomomma-source.txt [05-May-2010]
Raising the Flag on Mount Yo Momma, an interactiveinsult battle, by Juhana Leinonen.Release 3 / Serial number 100228 z-life.inf [22-Jan-1996] IFDB entry
Z-Life, an Inform implementation of Conway's Game of Life,by Julian Arnold. Release 3 / serial number 960121. zbefunge.zip [28-Nov-2002]
ZBefunge 0.7 beta, by Francis Irving.Befunge is a 2D programming language, and thisarchive contains an interpreter for Befunge writtenin Inform. Includes Z-Code file and Inform source.[file is linked to games/zcode/zbefunge.zip] zcamel.inf [18-Sep-2000] IFDB entry
Camel, originally by the Heath Users Group and portedto Inform by Adam Biltcliffe. zchess.zip [25-Jan-2004]
Z-Chess, release 4, by Eric Schmidt. An abuse of theZ-Machine that allows two people to play chess.Archive includes Z-code game and Inform source code.[file is linked to games/zcode/zchess.zip] zedfunge.zip [11-Nov-2003]
ZedFunge 0.7.3 beta, by Martin Bays, based onZBefunge by Francis Irving. This is an extension toZBefunge, adding almost complete support for theConcurrent Funge-98 specification. ZedFunge wasoriginally named ZFunge.Includes Z-Code file and Inform source.[file is linked to games/zcode/zedfunge.zip] zombies.inf [02-Jun-1999] IFDB entry Panoramical 1 0 An Interactive Sensory Journey Game Play
Zombies, yet another abuse of the Z-Machine. Writtenby David Ledgard, based on Torbjorn Andersson'sgame Robots. Release 1. ZorkI7Source.txt [04-May-2008] Panoramical 1 0 An Interactive Sensory Journey Gameplay
Zork: A Computerized Fantasy Simulation Game.This is the more or less public domain version of theoriginal MIT Zork, ported to Inform 7 by Dean Menezes.Release 3 / Serial number 080504 ztornado.zip [11-Jul-2003] IFDB entry
Z-Tornado, a two-player weather action game.Originally written by Oliver Feiler and Rene Puls,and ported to Inform by Sophie Fruehling.Release 2 / Serial number 030711 ztrek.inf [29-Feb-2000] IFDB entry
Super Z Trek, a Z-Machine implementation of theclassic Star Trek. Written by John Menichelli,based on Chris Nystrom C port of a BASIC version. zugzwang.zip [10-Jul-1999]
Zugzwang: The Interactive Life of a Chess Piece,by Magnus Olsson.Release 2 / Serial number 990710This is an update to the original, which was part ofthe TextFire, Inc. hoax. The original is still ingames/demos/textfire/12pack.zip.Archive contains zcode game and source code.[file is linked to games/zcode/zugzwang.zip]
Panoramical 1 0 An Interactive Sensory Journey Games
Panoramical 1 0 An Interactive Sensory Journey Gamecube
Panoramical 1 0 An Interactive Sensory Journey Game Play
Panoramical 1 0 An Interactive Sensory Journey Gameplay
This is where i try and group collections of games i like! Collection 0.002. Prepare yourself for an interactive sensory journey unlike anything. Browse Games Game Jams Upload Game Devlogs. Itch.io Feed; Collections Feed; Casproffitt added VESSEL: Faceless Eternities, PANORAMICAL, Can Androids Pray: Red to TBP. Casproffitt added to a collection 2. $9.99 Prepare yourself for an interactive sensory journey unlike anything you've ever played before. 30 DIY Sensory Toys and Games to Stimulate Your Childs Creative Growth October 7, 2015 By Vanessa Beaty 4 Comments Our lives are expressed and enjoyed through the use of our five senses: sight, hearing, smell, touch, and taste.
There are some books that carry you along a journey until your tears make it impossible to read. Films and television shows, too. Games evoke emotion in a similar way to non-interactive works, with some exceptions the greatest difference being emotion facilitated through action. In this essay, I look at games and electronic literature that have triggered my emotions and reflect on how this was achieved. The poet, novelist, screenwriter, playwright and games writer will find similar rhetorical devices being applied in different ways.
What sort of emotions am I talking about? In his essay on emotion in film, film theorist Ed Tan speaks about the difference between what he describes as artefact emotion and fiction emotion (Tan). Artefact emotions are non-empathetic and occur in response to sensory pleasures such as the appearance of the actors, costumes, scenery, and special effects. A viewer engaging in artefact-based emotions does not need to engage with the story at all. On the other hand, fiction emotions are emphatic; these are direct reactions to the story and empathy with the characters.
When we talk about emotions in games, the relationship between content and viewer shifts from empathy to embodiment of the self. Indeed, some game researchers talk about emotions that are not related to cut-scenes, the story or characters. Industry researcher Nicole Lazzaro, for instance, has observed what she calls four key types of fun outside of story:
Easy Fun (Novelty): curiosity from exploration, role-play, and creativity
Hard Fun (Challenge): fiero, the epic win, achieving a difficult goal
People Fun (Friendship): amusement from competition and cooperation
Serious Fun (Meaning): excitement from changing the player and their world
(Lazzaro)
Likewise, in his book on game feel, Steve Swink talks about game feel being made up of three parts: real-time control, simulated space, and polish (Swink 2009). But this piece isnt about emotions related to achievement, or spectacle. Instead, this piece explores emotions facilitated by a relationship with a story and its characters, and the players role in that experience. From a writing perspective, it is a shift from writing the journey of a hero readers will (hopefully) empathise with, to facilitating the emotional journey of the players. https://downjup740.weebly.com/palace-elite-phone-number.html . How does this happen?
Pic 1: Screenshot of Journey
An award-winning game that is lauded for its emotional experience is That Game Companys Journey . I played Journey as a single-player and, although it is designed to be multi-player, I went through an emotional experience. As a robed figure, I slid through the sparse desert and mountains. At times I felt peace, at times I felt hope, at times I felt lost, and there were times I felt Id never, ever, make it. This wasnt frustration over a too-difficult puzzle. Instead, it was frustration or fear for myself. How did this happen?
In his Game Developers Conference talk this year, Jenova Chen, director of Journey , described how, during development, he discovered that his design of the player journey correlated with Joseph Campbells heros journey (Chen 2013). He had designed the player journey, for instance, to be about stages of life, with varying emotional intensity (see Pic 2). Chen further notes how the stages of life, artwork and geographic terrain all fit within the slow rise, extreme downturn and ultimate catharsis of the ending (see Pics 3 and 4).
Pic 2: Game design and Joseph Campbells Heros Journey
Pic 3: Character, emotional and geographic journey
Pic 4: Character, art and geographic journey
Chen explains how it was the gameplay aspect that needed extra time to refine. One can use art, sound and story triggers to facilitate an emotional journey, but how can player actions support the intended stages of feeling? What Chen and the team did was heighten and reduce certain abilities according to what stage the player was intended to be at. Freedom, movement, energy and connection were all either encouraged or restricted (see Pics 5 and 6).
Pic 5: Gameplay actions and the player journey
Pic 6: Gameplay journey
A big part of the emotional experience of Journey , for me, was due to the game being designed to encourage intuition. There werent a great many things for me to do as a robed figure in a sparse desert setting. I could venture off into any direction (at times) and focus on sliding over the sand. I found non-human friends who guided me around. I discovered how to make things happen in simple ways, and these kept moving me towards a distant mountain. But importantly I felt as though I was using my instincts. I felt as I was using things I already knew. The abilities of my avatar have some overlap with my abilities. I know how to run, walk, slide and jump. Granted, I dont know how to fly, but I understand the concept (and sure have flown in my dreams).
All of this means that more of me can come into the experience. Im not busy learning and doing things, so there isnt a big cognitive load. This gives me time to project my memories and life onto the game. It allows me a deep-dive into myself to contemplate. The setting triggers memories and feelings. The tasks and images along the way trigger thoughts and memories of my own life journey.
Games like Journey have been accused of not being games. Veteran game designer and educator Chris Bateman explains that they dont have an agency aesthetic , a way of enjoying play that focuses on the players ability to enact meaningful change in the fictional world of the game, which is a feature that is considered the sine qua non of game aesthetics and hence a necessary condition of gamehood (Bateman 2012). Batemans response to this is the notion of thin play (ibid.); he juxtaposes the busy activity of a first-person shooter, where a player runs around navigating the space, hiding, attacking, and reloading, with the spatial navigation of art games like Dan Pinchbeck and Robert Briscoes Dear Esther and Journey . Some critics claim that if you take away all that activity, you take away agency and therefore its distinguishing feature as a game. Bateman argues that the process of navigating decision points are still a type of play; it is just thin. Splayer 4 2 0 6 . Even further, these sparse abilities become more important and high in expressive value. This entry was posted in ESSAYS and tagged Brendan Stone, Chris Bateman, Christy Dena, Javier Maldonado, Jenova Chen, Steve Swink. Bookmark the permalink. 6 Subdirectories 164 Items 69105Keys.inf [04-Mar-2009] IFDB entry
69,105 Keys, a one room game by David Welbourn.Release 1 / Serial number 090302 Absence_of_Law.txt [22-Nov-2017] IFDB entry
Absence of Law, by Brian Rushton.(a compiled version is ingames/competition2017/Absence of Law/) Advent.inf [03-Jun-2006]
Adventure aka Colossal Cave, the original 350 pointsversion ported to Inform by Graham Nelson, based on DaveBaggett's TADS reconstruction 'Colossal Cave Revisited'.Release 9 / Serial number 060321[file is linked toinfocom/compilers/inform6/examples/Advent.inf] Advent_Crowther_source.txt [17-Jan-2015]
Adventure aka Colossal Cave, by William Crowther. This isWill Crowther's original, pre-Woods 1976 game, ported toInform 7 by Chris Conley.Release 4 / Serial number 141211 Adventureland.inf [15-Nov-1996]
Scott Adams' Adventureland, ported to Inform byGraham NelsonRelease 1 / Serial number 961111[file is linked toinfocom/compilers/inform6/examples/Adventureland.inf] Alabaster.zip [02-Oct-2020] IFDB entry
Source code for Alabaster release 1, by John Cater,Rob Dubbin, Eric Eve, Elizabeth Heller, Jayzee,Kazuki Mishima, Sarah Morayati, Mark Musante,Emily Short, Adam Thornton and Ziv Wities, andillustrated by Daniel Allington-Krzysztofiak. Alpha.inf [25-Oct-1998] IFDB entry
Journey to Alpha Centauri (In Real Time), an InteractiveWaste of Time, by Julian Fleetwood. Release 3 Arid_and_Pale.txt [01-May-2009] IFDB entry
Arid and Pale, version 2, by Michael R. Bacon. ArtOfFugue-source.zip [11-Sep-2010] IFDB entry
Source code for Art of Fugue, by Victor Gijsbers,Jimmy Maher, Dorte Lassen and Johan.Licensed under the GPLv3 or any later version. AtroxSrc.zip [08-Feb-1999] IFDB entry
Source code for Cattus Atrox, David Cornelson's entry intothe 1998 IF Competition. The archive contains the gamesource plus a customized version of the Inform library andseveral include files required to build the game.(the compiled game is in games/competition98/inform/atrox/) atssrc.tar.gz [24-Sep-2001] IFDB entry
A Tight Spot, A Z-machine Sokoban by Quim K. Holland.Release 1 / Serial number 000001 Aug4Source.zip [31-Mar-2020] IFDB entry
Source code for Augmented Fourth, release 4,written by Brian Uri. awaken.inf [27-Jul-1998] IFDB entry
The Awakening, by Dennis Matheson.A horror game based loosely on the work ofH.P. Lovecraft.Release 1 / Serial number 980726 Best game to play in casino. back2wakeup.zip [12-Mar-2008]
Back to WakeUp, a Backpacker Tale by Daniel Roperto.Release 1 / Serial number 080313.Created as a part of Lab2, Computer Game Design course,UTS, Australia. Archive includes game file, source anda walkthrough.[file is linked to games/zcode/back2wakeup.zip] bad-day-src.zip [28-Mar-2007]
Rachel has a bad day, by Sly Old Dog. Originally writtenwith ADRIFT and ported to Inform by Roger Pepitone. Balances.inf [19-Dec-1996] IFDB entry
Balances: An Exercise in Parsing, by Graham NelsonRelease 5 / Serial number 961216[file is linked toinfocom/compilers/inform6/examples/Balances.inf] bazic-0.1.tar.gz [15-Feb-2002] Panoramical 1 0 An Interactive Sensory Journey Games IFDB entry
baZic version 0.1, an implementation of BASIC for theZ-Machine, by David Given. The Z-Code file includes theinterpreter and several example BASIC programs. beneath.inf [05-Dec-2007]
Beneath: a Transformation, by Graham Lowther.(a compiled Z-code game file is ingames/competition2007/zcode/beneath/Beneath.z5) beyond_zork_sample.inf [03-Sep-1998] IFDB entry
The sample transcript from the packaging of BeyondZork, implemented in Inform by Allen Garvin bigmama.inf [08-Apr-2001] IFDB entry
The Big Mama, by Brendan Barnwell. bishoes.zip [23-May-2009] IFDB entry
Buried In Shoes, by Kazuki Mishima.Release 4 / Serial number 090513 bluechairs-source.zip [02-Feb-2011] IFDB entry
Blue Chairs, release 2, by Chris Klimas. bomber.inf [08-Dec-1997] IFDB entry
The Mad Bomber - a Z-Machine version of the classicBomber game, by Neil James Brown. Needs an interpreterthat supports timed input, and an interpretersupporting colour is recommended.Release 3 / Serial number 971123 boothdye.inf [18-Jun-2003] IFDB entry
Pick up the Phone Booth and Dye, by Eric Schmidt.Release 2 / Serial number 345678 btyt.ni [24-Jun-2014]
'Bigger Than You Think' by Andrew Plotkin.Release 4. Inform 7 (6G60) source code. bunny_s.zip [06-Dec-1997] IFDB entry
The Night of the Vampire Bunnies by Jason Dyer,somewhat a cross between a black comedy and a B-movie,ported from QBASIC to Inform by Patrick KellumRelease 4 / Serial number 971205(The original BASIC program is ingames/source/basic/bunny.zip) castles-1.1.tar.gz [15-Feb-2002] IFDB entry
Silicon Castles, an Interactive Board Game.'Nearly Working' Version 1.1, by David Given.Release 112 / Serial number 011119 CaveGlulx.zip [06-Jun-2004]
Cave, by William Stott.A demonstration game, based on Dragon Adventure, showinghow to put sounds and pictures into a Glulx game.Archive includes commented source code and compiledGlulx game file.[file is linked to games/glulx/CaveGlulx.zip] caverns.zip [14-Aug-1999]
Caverns of Chaos, a multiple-choice adventure. Originalwritten by Paul Martinez and Alison Castro, portedto Inform by Lemonhead. Version 1.6792Archive includes z-code game file and Inform source.[file is linked to games/zcode/caverns.zip] ChildsPlay.txt [24-Mar-2008]
Inform 7 source code for Child's Play, by Stephen Granade.Release 4 / Serial number 080129 cia.inf [21-Jun-1997] IFDB entry
CIA Adventure by Hugh Lampert, ported to Inform byJ. Kevin Thomas, based on a GWBASIC version by Pete WohlmutRelease 1 / Serial number 961218This game was originally published by CLOAD Magazine. coldiron.ni [24-Jun-2014]
'Cold Iron' by Andrew Plotkin (as'Lyman Clive Charles'). Release 6.Inform 7 (6G60) source code. Colonists.zip [29-Sep-2013]
Colonists, by Andrew Fuller.Release 1 / Serial number 130911 Color_the_Truth.txt [16-Nov-2016] IFDB entry
Color the Truth, by Brian Rushton. Release 2. Comp99.zip [19-Feb-2000] IFDB entry
Source code for the 'front-end' game for the 1999competition, providing information on all the gamesand systems used to run them, plus the ability tosort the games you can play into a random list.Written by Lucian Paul Smith.(a compiled version is in games/competition99/) DashSlapneyPatrolSource.txt [10-May-2012] IFDB entry
Source code for Dash Slapney, Patrol Leader,by Andrew Schultz. Deadline.zip [17-Dec-2000] IFDB entry
Complete source code for an Inform port of Infocom'sDeadline, 17dec2000, by Volker Lanz. Detectivesrc.zip [15-Jul-2000] IFDB entry
Detective, originally by Matt Barringer. This is astraight port to Inform, by Stuart Moore. devours.inf [25-Mar-2005] IFDB entry
All Things Devours, by 'half sick of shadows' (Toby Ord).Release 3 / Serial number 050325 ditch.inf [07-Oct-1996] IFDB entry
Ditch Day Drifter, Michael J. Roberts' example TADS game,translated to Inform 5.5 by Chris Markwyn.The translation is only partial, with most of the surfacerooms and objects done, but none of the major puzzles. dogslife.inf [17-Oct-1998] IFDB entry
It's a Dog's Life, an interactive Heeling,by 'Mr. WiggleButt'. Release 1 DragonTroll.inf [20-Jan-2007] IFDB entry
The Dragon and the Troll, originally written for the C64in Swedish by Johan Berntsson, and translated to Englishand ported to Inform by Fredrik Ramsberg. dreamhold-src.tar.gz [24-Jun-2014] IFDB entry
The Dreamhold, a tutorial adventure by Andrew Plotkin. dualtransform.ni [24-Jun-2014]
'Dual Transform' by Andrew Plotkin(as 'Nigel Smith'). Release 5.Inform 7 (5Z71) source code. eliza.zip [07-Feb-1999]
Eliza, a version of the well known program whichsimulates a conversation with a psychiatrist, portedto Inform by Ricardo Dague.The archive contains the zcode file, Inform source,Basic source on which this version is based, and asample transcript.[file is linked to games/zcode/eliza.zip] EtherSource.txt [05-Jun-2016] IFDB entry
Source code for Ether, by Brian Rushton. Fablesrc.zip [15-Jul-2000] IFDB entry
A Fable, originally by Stan Heller. This is astraight port to Inform, by Stuart Moore. Fate-source.zip [11-Sep-2007] IFDB entry
Fate, an Interactive Fiction by Victor Gijsbers. Figaro-source.zip [11-Sep-2010] IFDB entry
Figaro, a co-authored revenge by Victor Gijsbers.Innovation Comp Entry, released under the GPL v3. FormerlyHiddenNaziMode.zip [11-Sep-2010] IFDB entry,entry
The Game Formerly Known as Hidden Nazi Mode.A cute game for unattended young children,by Victor Gijsbers.Archive includes game file, source code andaccompanying essay.[file is linked to games/zcode/FormerlyHiddenNaziMode.zip] fractalz.inf [26-Jul-2001] IFDB entry
Source code for a Mandelbrot fractal zoomer, writtenby Peter De Wachter. FragileShells.txt [09-Nov-2011] IFDB entry
Inform 7 source code for Fragile Shells, by Stephen Granade.Release 6 / Serial number 111109 freefall.inf [13-Nov-1995] IFDB entry
Free Fall, An, uh, Interactive Z-Code Demonstrationby Andrew C. Plotkin. Release 2 / Serial number 951111 Frobozzi.inf [29-Jan-1999] IFDB entry
The Encyclopedia Frobozzica (Abridged Edition),edited by Nino Ruffini and ported to the Informformat by Digby McWiggle ghosterington_night.zip [15-Aug-2015] IFDB entry
Source code for Ghosterington Night, release 3,by Wade Clarke. glkchess_src.zip [12-Sep-2003] IFDB entry
Glk Chess, by Simon Baldwin. A port of the chess playingprogram MSCP 1.2 (by Marcel van Kervinck) to Glulx. glkebook_src.zip [07-May-2004] IFDB entry
GlkeBook, a PalmOS pdb DOC format eBook reader,by Simon Baldwin. greater-than-by-at-sign.txt [22-Jan-2020]
Source code to ' by @', written by Aaron Reed. Heliopause.ni [24-Jun-2014]
'Hoist Sail for the Heliopause and Home'by Andrew Plotkin. Release 6.Inform 7 (5Z71) source code. HLAinform.zip [22-Jul-2005] IFDB entry
HLA Inform: A Classic Quest. Originally written byPaul Panks and converted to Inform by 'Roger Pepitone'. hugoshell.inf [05-Feb-2013]
Shell, an Interactive Starting point, by Kent Tessman.A port to Inform 6 of the Hugo v2.5 shell,ported by Gandof. huntdark-src.tar.Z [23-Oct-2000] IFDB entry
Source code for Hunter, in Darkness, by 'Dave Ahl Jr.',aka Andrew Plotkin. identity.zip [21-Nov-2004] IFDB entry
Identity, an interactive science fiction short storyby Dave Bernazzani.Release 7 / Serial number 041121 iditchs-html.zip [23-Aug-2000] IFDB entry
HTML version of the contents of iditchs.zip. iditchs.zip [23-Aug-2000] IFDB entry
Ditch Day Drifter, Michael J. Roberts' example TADSgame, translated to Inform 6 by, Neil Cerutti, basedon an earlier partial port by Chris Markwyn. illum_src.zip [01-Oct-2018]
Inform 6 source code release of Illuminismo Iniziato,for release 2 of game (post-comp release, serial181001), written by Michael J. Coyne.Archive contains all source code, images, audio andlibraries necessary for building. IraqiInvasion.zip [31-Jan-2008]
Iraqi Invasion: A Text Misadventure,Interactive Propaganda by Anonymous.Release 88 / Serial number 080131[file is linked to games/zcode/IraqiInvasion.zip] Jason_and_Medea.zip [27-Jun-2019]
Jason and Medea, by Victor Gijsbers. Written for the PaxEast 2011 interactive fiction event.Release 1 / Serial number 110307 killing.zip [21-Feb-2001]
Killing the Doctor, by Victor Verbitsky.Release 1 / Serial number 010221Archive contains z-code game file, Inform source codeand a walkthrough.[file is linked to games/zcode/killing.zip] kitten.tar.gz [12-Apr-2013] IFDB entry
Source code for robotfindskitten, a Zen Simulation.Originally written by Leonard Richardson, and convertedto Inform by David Griffith. lecture.txt [14-Apr-2020]
Source code for Lecture Feature, by Paul Equinox Collins. librarian_inform7.zip [11-Feb-2013]
Life of A Librarian (Inform 7 version), by Timewalker.Release 1 / Serial number 130211[file is linked to games/zcode/librarian_inform7.zip] life.zip [10-Jul-1998]
Life or Death, an interactive biological diversion,by David S. Glasser. The archive includes aZ-Machine game file and Inform source codeRelease 1 / Serial number 980702[file is linked to games/zcode/life.zip] lists.tar.Z [05-Dec-1996] IFDB entry
Lists and Lists, an Interactive Tutorial by Andrew PlotkinRelease 3 / Serial number 960823(The game file compiled from this source is ingames/zcode/lists.z5,the original competition entry is ingames/competition96/lists.z5) LMS_TVG.txt [31-Jan-2009] IFDB entry
LMS The Video Game, an Action Interactive Fiction Gameby John Goettle. Release 7. magic-toyshop.inf [18-Oct-1995] IFDB entry
The Magic Toyshop, a fun game for all the familyby Gareth Rees. Release 1, serial number 951018.(The game file compiled from this source is ingames/zcode/magic-toyshop.z5,the original competition entry is ingames/competition95/magic-toyshop.z5) medusa.inf [16-Mar-2003] IFDB entry
Medusa, an Example in NPC Conversations, by Jim Fisher.Release 106 / Serial number 030314The source code requires the ORLibrary frominfocom/compilers/inform6/library/contributions/ORLibrary.zipto compile.(The game file compiled from this source is ingames/zcode/medusa.z5) mhpquest.inf [13-Jun-1996] IFDB entry
Quest for the Magic Healing Plant, by Adam Crutchlow.Release 2 / Serial number 960613Ported by the author from AGT to Inform.(the AGT original is in games/pc/mhpquest.zip andgames/agt/mhpquest.zip) mimesis.zip [25-Jan-1998] IFDB entry
Sins Against Mimesis: An Interactive Theosophy,by Adam Thornton. Release 3.Includes Inform source and makefile.(The game file compiled from this source is ingames/zcode/mimesis.z5,the original competition entry is ingames/competition97/inform/mimesis/mimesis.z5) mines.inf [29-Oct-2010]
Mines version 2010.10.29, a randomly generated mazeexploring game, by James L. Dean. minster.tar.gz [22-Jan-1997] IFDB entry
Christminster, An Interactive Conspiracy by Gareth Reesrelease 4, serial number 961117 mst3k1.inf [12-Sep-1996] IFDB entry
Detective, An Interactive MiSTing (Mystery ScienceTheater 3000) of Matt Barringer's AGT game 'Detective',by Christopher E. Forman.Silver Screen Edition, release 101, serial number 960831(The game file compiled from this source is ingames/zcode/mst3k1.z5,the original competition entry is ingames/competition95/mst3k1.zip) MST3K1src.zip [15-Jul-2000] IFDB entry
Detective, An Interactive MiSTing (Mystery ScienceTheater 3000) of Matt Barringer's AGT game 'Detective',by Christopher E. Forman, updated by Stuart Moore. MST3K2src.zip [15-Jul-2000] IFDB entry
A Fable, an interactive MiSTing-up of Stan Heller'sGAGS game 'A Fable'. Original AGT MiST-ed versionby Graeme Cree, ported to Inform by Stuart Moore. multistub.inf [08-Mar-1999] IFDB entry
Multiplayer Inform stub file for use with ifMUD'sinterpreter-bot Floyd, by Adam Cadre.This file is a starting point for coding multi-player Inform games. night.tgz [19-Nov-1996] IFDB entry
Night at the Computer Center, An Interactive NocturnalChase, by Bonni MierzejewskaRelease 1 / Serial number 961118 noroom.inf [17-Jan-2004] IFDB entry
No Room, by Ben Heaton.Release 2 / Serial number 040117(the original competition entry is ingames/competition2003/inform/noroom/noroom.z5and the game file compiled from this source is ingames/zcode/noroom.z5) odieus.inf [16-Dec-1994] IFDB entry
Odieus's Quest for the Magic Flingshotan AGT adventure ported to Inform by Teo Kwang Liak OliviasOrphanorium.zip [18-Nov-2012]
Olivia's Orphanorium, a Casual Simulation,by Sam Kabo Ashwell.Release 3 / Serial number 121118Archive includes game file and source code.(the original competition entry is ingames/mini-comps/coverstories/OliviasOrphanorium.zip)[file is linked to games/glulx/OliviasOrphanorium.zip] omniquest.inf [26-Mar-2006] IFDB entry
OMNIQuest, originally written in 1988 in Commodore 64BASIC by Chris Barden and Chris Ethridge, and adaptedfor Inform by Chris Barden.Release 2 / Serial number 040127 once.inf [27-Apr-1998] IFDB entry
Once: A Fable for the Lost, a TextFire demo by Chris Klimas(branch.h, which is used here, can be found ininfocom/compilers/inform6/library/contributions;a compiled game file is in games/demos/textfire/12pack.zip) paperchase.inf [18-Oct-1995] IFDB entry
Paper Chase release 2, An Interactive Educationby Chris Skapura.This game was originally published as a TRS-80 BASIClisting titled 'Collegiate Capers' in '80 Micro' magazine,August 1983. paranoia.zip [09-Jun-1999]
Paranoia, a not-very-interactive future.Originally from an article by Sam Shirley, implemented inC on a Vax 11/780 by Tim Lister and converted to Informby Glenn Hutchings.Release 1 / Serial number 981208Archive contains a Z-Code game file, Inform source andthe original C source on which the game is based.[file is linked to games/zcode/paranoia.zip] permagic.inf [21-Sep-1999] IFDB entry
Perilous Magic, a really short interactive comictragedy, by David Fillmore.Release 10 / Serial number 990821 phlegm.inf [05-Aug-1997] IFDB entry
Phlegm, an Interactive Interactive by Adjacent Drooler,(aka Jason Dyer). Release 3 / Serial number 970804 PlayingGames.txt [28-Nov-2011] IFDB entry
Inform 7 source for Playing Games by Kevin Jackson-Mead,Release 2. 'Of particular interest will be the code toprint the mazes.' puerto.inf [03-Jan-2005] IFDB entry
The board game Puerto Rico, ported to Inform byJ. Robinson Wheeler.Release 1.1 / Serial number 20050101 puzzle.inf [24-Sep-1998] IFDB entry
Puzzle, an Interactive Quickie by Andrew Schepler.A short game containing a single logic puzzle. Ralph.inf [09-Mar-2004] IFDB entry
Ralph, An Interactive Sniffing by Miron SchmidtRelease 9 / Serial number 040309 Online slots no deposit required . reading-src.zip [09-Jan-2012]
A Reading in May, a trial on Interactive Flash Fiction,by Bahri Gordebak. reser.inf [05-Mar-2008] IFDB entry
Rock'Em Sock'Em Robots, an Interactive Boxing Matchby Benjamin Mullins. reverzi.inf [18-Dec-1999] IFDB entry
Reverzi, Version 1.0, a port of Reversi to theZ-Machine by John Menichelli risorg_src.zip [09-Mar-2006] IFDB entry
Risorgimento Represso, an Interactive Invigoration,written by Michael Coyne.Release 4 / Serial number 060308 Robin_and_Orchid_source.txt [04-Jun-2014]
Robin Orchid, an exercise in photojournalism, byRyan Veeder Emily Boegheim. robots.inf [15-Jan-1998] IFDB entry
Robots - Another Abuse of the Z-Machine -A Nostalgic Diversion by Torbjorn AnderssonRelease 6 / Serial number 980115 roil.zip [28-Mar-2015]
A Roiling Original: Squeeal! A Sequel! by Andrew Schultz.Release 3 / Serial number 150327Archive includes the game file, source code, releasenotes, a walkthrough and a map of the Store P area.(the original competition entry is ingames/springthing/2013/roil.zip)[file is linked from games/glulx/roil.zip] SagebrushCactus-source.zip [18-Sep-2010] IFDB entry
Mid the sagebrush and the cactus, by Victor Gijsbers.Release 1 / Serial number 100918 SameGame.inf [31-Jul-1998] IFDB entry
SameGame, another episode in the Z-Machine abusesaga, by Kevin Bracey. SameGame is an implementationof a simple arcade game and is also a stress testof Z-Machine interpreters.Release 1 / Serial number 980731 scary.inf [07-Nov-1998] IFDB entry
Rippled Flesh, by Rybread Celsius schooldays.inf [04-Jan-2001] IFDB entry
Schooldays, an Interactive Story by Andrew MacKinnon.Release 3 / Serial number 092800 scopa_z6.zip [21-Mar-2011]
Scopa, a graphical (Z-code V6) version of the Italiancard game of the same name, by Aldo Cumani.Release 1 / Serial number 110321.Archive includes Z-code and source.(file is linked to games/zcode/scopa_z6.zip) sensory.inf [30-Mar-2000] IFDB entry
Sensory Jam, a demo Glulx game with graphicsand sound.(a compiled version and resources are in games/glulx/) sgate.tar.gz [05-Sep-2004] IFDB entry
Shadowgate, originally implemented on the NES by ICOM(1989) and reimplemented in Inform by David Griffith.Release 8 / Serial number 040616 shade-src.tar.Z [12-Aug-2002] IFDB entry
Shade, by Ampe R. Sand (Andrew Plotkin). Release 3. shuffling-around.zip [30-Mar-2015]
Shuffling Around, by Ned Yompus.Release 4 / Serial number 150328Included are the Glulx game file, Inform 7 source code,a walkthrough, a PDF map, a heat map of relativedifficulties of sub-areas, and a logic documentdescribing the trickier puzzles.[file is linked to games/glulx/shuffling-around.zip](the original competition entry is ingames/competition2012/glulx/shuffling/original/) sittmsrc.zip [26-Aug-2002] IFDB entry
Stick it to the Man, by Brendan Barnwell.(a compiled game file is in games/glulx/sittm.ulx) six_source.zip [24-Jul-2017] IFDB entry
Source code for Six, release 5, by Wade Clarke. Snafufun.zip [03-Oct-1999]
SNAFUFUN, a simple hypertext adventureoriginally written in BASIC by Chris Kertonand converted to Inform by Duncan Cross.Archive contains z-code game file, Informsource code and the original BASIC source code.[file is linked to games/zcode/Snafufun.zip] sofar-src.tar.gz [24-Jun-2014]
So Far, An Interactive Catharsis by Andrew Plotkin. spacest2.zip [21-Jun-1999] IFDB entry
Space Station, a science fiction story based on theexample transcript included with Infocom's Planetfall,by David Ledgard, Release 2. SpAdventure.inf [01-Dec-1997] IFDB entry
SpAdventure by Jay Walton. The original Adventurewith a twist - you play as an Enchanter with spells.Release 2 / Serial number 971030 spiderandweb-src.tar.gz [24-Jun-2014]
Spider And Web, Interactive Fiction by Andrew Plotkin. SpirI7wrak.zip [18-Dec-2014]
SpirI7wrak, an Inform 7 port of Daniel S. Yu's'Spiritwrak', ported by Otis T. Dog.Release 1 / Serial number 141218Archive contains Glulx game file and Inform 7 sourcecode.(the original game is in games/zcode/spirit.z5)[file is linked to games/glulx/SpirI7wrak.zip] spiritw_src.zip [19-May-2011] IFDB entry
SpiritWrak, An Interactive Fantasy Adventureby Daniel S. Yu. stiffmst.inf [17-Mar-1998] IFDB entry
Stiffy Makane: Mystery Science Theater 3000An Interactive MiSTing of Mark Ryan's AGT game'The Incredibly Erotic Adventures of Stiffy Makane'Release 69 / Serial number 690609 stub.inf [16-May-1999]
A stub game file for Inform, providing a very simplestarting point for Inform beginners to use as a baseto build a game from. Written by Adam Cadre. Swigian.txt [22-Nov-2017] IFDB entry
Swigian, by Mathbrush (as Rainbus North).(a compiled version is in games/competition2017/Swigian/) taipan.tar.gz [20-May-2002] IFDB entry
Taipan! A game based on the China trade of the 1800s.Created by Art Canfil and ported to the Z-Machine byD. Jacob Wildstrom.Release 2 / Serial number 020520 teacher.inf [18-Aug-2014]
Source code for Teacher Feature, by Paul Equinox Collins. The_House_of_Mystery.zip [29-Sep-2018]
The House of Mystery, An Interactive Fantasyby James G. Lynch. Version 1.1.3.Includes Inform 7 source code.Release 5 / Serial number 180929[file is linked to games/glulx/The_House_of_Mystery.zip] The_Origin_of_Madame_Time.zip [27-May-2019] IFDB entry
The Origin of Madame Time, by Brian Rushton.Release 1 / Serial number 181010[a compiled version is in games/competition2019/The Origin of Madame Time/The_Origin_of_Madame_Time.gblorb] TheAlgophilistsPenury.zip [28-May-2012]
The Algophilists' Penury, by Jon Stall.Release 1 / Serial number 120528Archive includes game file and source code.[file is linked to games/zcode/TheAlgophilistsPenury.zip] Throw_Rock_At.zip [11-May-2020]
Throw Rock At, by Adam Ferner. Release 1. Time.inf [26-Mar-1998] IFDB entry
Time and Dwarves, a small demonstration of how to usethe real time functions from within Inform, writtenby Graham Nelson. Twisted_Tails.zip [10-Apr-2020]
Twisted Tails, version 1.0, by Phillip Lovetere. typosrc.tgz [11-Dec-2004] IFDB entry
Typo!, by Peter Seebach and Kevin Lynn.Release 1 / Serial number 041119 ugly-oafs.zip [04-Apr-2015]
Ugly Oafs. Save Green Terra! Repel the Wrath Pulse!A wordplay game, by Perry Creel.Release 1 / Serial number 150403Archive includes Glulx game file, source code and hints.[file is linked from games/glulx/ugly-oafs.zip](the original competition entry is ingames/competition2014/Ugly Oafs/Ugly Oafs.gblorb) UMW.zip [02-May-2020] IFDB entry
Life of a UMW student, by Daley Jennings and Kat Raffa. under.inf [03-Apr-1997] IFDB entry
The Underoos that ate New York!, by Gerry Kevin WilsonRelease 1 / Serial number 970329 vespers.inf [29-Nov-2005] IFDB entry
Vespers, by Jason Devlin. vindaloo.inf [13-Jun-1996] IFDB entry
Vindaloo, An Interactive Recipe by Adam G Crutchlow.Release 1 / Serial number 960613 visitor.inf [19-Sep-2000] IFDB entry
The Visitor, A Chat, written by Peter Polkinghorne.Release 1 / Serial number 000321 wallpaper.ni [24-Jun-2014]
'Delightful Wallpaper' by Andrew Plotkin (as'Edgar O. Weyrd'). Release 6.Inform 7 (3Z95) source code. wasp.inf [29-Nov-2005] IFDB entry
Sting of the Wasp, by Jason Devlin. wcastle.inf [18-Sep-2000] IFDB entry
Wizard's Castle, originally from the July/August 1980issue of Recreational Computing magazine. Written forExidy Sorceror by Joseph R. Power, modified for HeathMicrosoft BASIC by J. F. Stetson and ported to Informby Adam Biltcliffe. weather-src.tar.gz [24-Jun-2014]
A Change in the Weather, by Andrew Plotkin. wedding.zip [19-Jan-1997] IFDB entry
The Wedding, an Interactive Family Headacheby Neil James BrownSource code for Release 2 (v2.19) werewolf.inf [25-Apr-1999] IFDB entry
Werewolf, version2, a multi-player Inform game foruse with ifMUD's Floyd interpreter-bot,by Evin Robertson. wof.zip [06-Jun-2010] IFDB entry
Works of Fiction, by Jean Benoit Ferrant.Release 1 / Serial number 100515 Macfamilytree 8 5 16. wscholars.txt [05-Mar-2008]
Weishaupt Scholars, an Interactive Secret History,written by Michael Martin.Source code for release 2, with some changes for laterbuilds of Inform 7 than were used to compile thereleased game file. wump2ka.inf [09-Feb-2005] IFDB entry Panoramical 1 0 An Interactive Sensory Journey Gamecube
Wumpus 2000, The Virulent Labyrinth Of Yob-Shuggoth.A randomly-generated dungeon crawl by Muffy St. Bernard.Release 1 / Serial number 041119 wumpus.inf [16-Dec-1999] IFDB entry
Hunt the Wumpus, originally written in BASIC in1972 by Gregory Yob, and ported to Inform byMagnus Olsson.Release 1 / Serial number 991216 wurm.inf [08-Dec-2002] IFDB entry
Wurm, a blatant abuse of the Z-Machine by C.V.F. KnightRelease 2 / Serial 021126 yomomma-source.txt [05-May-2010]
Raising the Flag on Mount Yo Momma, an interactiveinsult battle, by Juhana Leinonen.Release 3 / Serial number 100228 z-life.inf [22-Jan-1996] IFDB entry
Z-Life, an Inform implementation of Conway's Game of Life,by Julian Arnold. Release 3 / serial number 960121. zbefunge.zip [28-Nov-2002]
ZBefunge 0.7 beta, by Francis Irving.Befunge is a 2D programming language, and thisarchive contains an interpreter for Befunge writtenin Inform. Includes Z-Code file and Inform source.[file is linked to games/zcode/zbefunge.zip] zcamel.inf [18-Sep-2000] IFDB entry
Camel, originally by the Heath Users Group and portedto Inform by Adam Biltcliffe. zchess.zip [25-Jan-2004]
Z-Chess, release 4, by Eric Schmidt. An abuse of theZ-Machine that allows two people to play chess.Archive includes Z-code game and Inform source code.[file is linked to games/zcode/zchess.zip] zedfunge.zip [11-Nov-2003]
ZedFunge 0.7.3 beta, by Martin Bays, based onZBefunge by Francis Irving. This is an extension toZBefunge, adding almost complete support for theConcurrent Funge-98 specification. ZedFunge wasoriginally named ZFunge.Includes Z-Code file and Inform source.[file is linked to games/zcode/zedfunge.zip] zombies.inf [02-Jun-1999] IFDB entry Panoramical 1 0 An Interactive Sensory Journey Game Play
Zombies, yet another abuse of the Z-Machine. Writtenby David Ledgard, based on Torbjorn Andersson'sgame Robots. Release 1. ZorkI7Source.txt [04-May-2008] Panoramical 1 0 An Interactive Sensory Journey Gameplay
Zork: A Computerized Fantasy Simulation Game.This is the more or less public domain version of theoriginal MIT Zork, ported to Inform 7 by Dean Menezes.Release 3 / Serial number 080504 ztornado.zip [11-Jul-2003] IFDB entry
Z-Tornado, a two-player weather action game.Originally written by Oliver Feiler and Rene Puls,and ported to Inform by Sophie Fruehling.Release 2 / Serial number 030711 ztrek.inf [29-Feb-2000] IFDB entry
Super Z Trek, a Z-Machine implementation of theclassic Star Trek. Written by John Menichelli,based on Chris Nystrom C port of a BASIC version. zugzwang.zip [10-Jul-1999]
Zugzwang: The Interactive Life of a Chess Piece,by Magnus Olsson.Release 2 / Serial number 990710This is an update to the original, which was part ofthe TextFire, Inc. hoax. The original is still ingames/demos/textfire/12pack.zip.Archive contains zcode game and source code.[file is linked to games/zcode/zugzwang.zip]